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Useful Hints
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Applying and Saving Settings
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On opening a Settings Sheet.
When a Settings sheet is opened for the first time, the values that
are loaded are those that are saved in the relevant conifguration
file. The user is then free to adjust those settings to suit.
There are then four options:- Apply Current, Cancel, Restore Previous
and Save Current. |
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Apply Current
This applies the settings as displayed in the settings sheet to any
operational runs - Manual or Automatic, but does not save them. The
settings sheet is also closed, but when reopened will still display
those current settings, not the ones from the configuration file.
That way you can try out new settings without altering your default
saved settings. |
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Cancel
This closes the settings sheet. Any operational runs will employ the
last settings that were applied. |
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Restore Current
This will bring back the settings saved in the default file. The sheet
remains open for further adjustment |
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Save Current
This will replace the settings in the default file with the ones displayed
on the sheet. The sheet will remain open for any further adjustment. |
Kicks & Cues
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| As we have discussed before, when a person is in a vehicle the motion
they feel is the accelerations in all sorts of directions. These happen
both when the acceleration is first applied, and also when it is subsequently
removed. Try it...get a friend to drive you in a car. When they carry
out a long smooth braking manouevre you feel yourself thrown forward
when the brakes are first applied. Then you feel yourself thrown back
again when they brakes are released. The car has not increased speed
when the brakes are released - it is still slowing down, but the rate
of slowing down has reduced so you feel a forward acceleration and
are pushed back in your seat. So it is with, say a quick roll movement
- you first feel the acceleration into the roll (the "kick on")
and then when the roll stops you feel an acceleration back towards
the centre (the "kick off" ) - even though the plane is
still rolled to one side. |
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Aircraft Configuration
As with the configuration settings for individual simulations, Motion
Drive has the ability to store and apply up to five different aircraft
configurations for each simulation. Many of the larger simulations have
long lists of aircraft for the pilot to choose from and wihtin that list
are a number of diffreing aircraft types. If your platform is to provide
realistic motion cues it is no point in having the same settings for a
Cessna 152 as for a Boeing 747, or as for a Spitfire MkIX, for example.
And
as with the simulation configuration, finding the right values for these
settings will be very much a case of experimentation and a matter of feel,
as opposed to hard and fast calculations. The aircraft settings page is
opened from the same menu as the other settings pages.
Upon opening you are shown the page set out here. Within this section
you will be able to alter and adjust three values for configuring your
platfrom to perform as the aircraft, or aircraft type of your choice.
Before explaining how to go about making changes to your settings, it
is best to explain what the settings are and how they affect the platform.
There are three settings to consider:- Axis Intensity, Platform Power
and Reactivity. The effect of these settings is to tune the intensity
and speed of the platform's reaction to movements of the plane on the
screen.
Axis Intensity
As the name suggests, this setting alters the intensity
of the signals that are sent to the platform from the simulation. It is
different from the Axis adaption setting, in that this setting affects
all the signals sent to the platfrom, not according to where the platform
is positioned. It also differs in that the setting is used early on in
the calculations that Motion Drive carries out, and so can have a big
effect on the strength of signals sent through to the platform.
As with most of these settings, there is a neutral value. In this case
it is 10. Settings values higher than 10 reduce the intensity of movement.
Settings values less than 10 increase the intensity. To a certain extent,
the simulation will make some differences to the intensity of different
aircraft. It would be a poor simulation that showed a roll rate as the
same for all types of aircraft, for example. Nevertheless you will wnat
to make, possibly minor, differences between the aircraft types that fly
within any one simulation.
It is very much a "seat of the pants" feeling as to what will
be the correct value to choose. The thing to look out for is that if the
value is too high, then the platform will feel unreactive and the movements
will be small and hardly noticeable, even for quite string plane manouevres.
If the setting value is too low, then the opposite will be the case -
the platform will feel too jumpy and twitchy, making jerky reactions to
quite small movements of the plane. The right value will feel in harmony
with the plane you are flying - for a large commercial airliner you would
expect the feeling of smoothness whereas for a jet fighter a feeling of
extreme manouevrability.
From our work, we would suggest that you might find starting values of
50 for Roll, 50 for Pitch and 20 for Heave will work for an average kind
of aircraft. Bearing in mind that higher values reduce the signal strength,
you may wish to begin with values higher than our suggestions and work
your way down.
Platform Power
Wherear the Axis Intensity can be tuned differently for each of the axes
you are using, the Platform Power works
on the platform as a whole. It is expressed as a percentage and simply
is a factor in calculating the strength of all the signals sent to the
platform. So, a setting value of 100 is neutral, sending 100% signal strength
and 50 means that signals are 50% of their original strength.
From our runs and trials we have found that Platform Power settings should
be between 75 and 100. Figures lower than this simply make the platform
non-responsive. So, an initial cautious setting should perhaps be 80.
Platform load
Your platform will be designed to perform to your specification at a certain
maximum payload. To achieve this you will have selected a mechanical arrangement
of the right strength and platfrom drives/motors of sufficient power.
You will have thought about the payload of the platform and what it is
made up of - cockpit, equipment and people. For most single seat simulators
a payload of around 200Kg is a likely maximum.
Of that 200Kg you will have planned in that 100Kg or perhaps even 120Kg
will be the weight of the pilot. However in certain circumstances, the
pilot may weigh alot less than the maximum figure you have allowed for.
So, the overall payload instead of being 200Kg, will possibly be 150Kg
or thereabouts. The power of your motors/drives is still the same. All
the other settings are the same also. So that lighter person is going
to be moved around alot more quickly than is they were the full weight
allowed. Under such circumstances you may feel it is best to adjust the
platform to cope with reduced payload. Using the Platform Power for this
is ideal, as it is a one stop setting and reduces the whole platform power
- without having to fiddle around with all the other settings as well.
Platform Reactivity
This is the final setting to establish. Whereas the two settings so far
in this section affected the strength of the signals sent to your platform,
the Platform Reactivity setting
alters how fast the platform reacts to movements of the aircraft in the
simulation. Different aircraft react to pilot inputs at different rates
- a commercial airliner is designed to react smoothly so as not to spill
any drinks, whereas a fighter is designed to react as fast as possible.
The Platform Reactivity works by adjusting how many new signals are sent
to the platform per unit of time. How fast your platform reacts to movements
in the aircraft on the screen will depend on a number of factors - the
power of your PC to process both the simulation and Motion Drive (plus
any other applications that are running), the reaction time of your motor/drive
control circuit boards (in some cases this is adjustable), the power of
your drives/motors (ability to move the payload of the platform) and how
well your drive system reacts to changes in direction (momentum and moment).
In most cases the power of the PC should not be a limiting factor. Our
system is by no means the fastest around (1.8 GHz processor) and can process
Motion Drive and MS CombatFS together with a minimum time of around 5
to 10 milliseconds. That is 100 to 200 sets of signals sent to the platform
per second! In fact that is too fast for the other elements of the motor
control chain, so the system has to be slowed down a little.
The Platform Reactivity is designated in milliseconds. The range permitted
is a wide one, from 1 to 5000ms. What you will need to find is the right
range that works for your system and then establish different settings
within that range for your different aircraft. From our experience the
range might be between 100 and 300 milliseconds. The higher the number
the slower the reaction of the platform to movements on the screen.
When experimenting with your settings, you will notice that if the settings
is too low then the platform will completely miss some movements - they
happened too quickly for the system to see and react to them. Try doing
some hard fast roll movements and compare the screen movement with the
platform movement. If it is missing some, then another sign is that it
catches the reverse acceleration without having performed the initial
acceleration. (See the note about "Kicks & Cues")It
will miss the "kick on" but catch the "kick off" movement.
If that is what you see, try increasing the reactivity setting. If the
reactivity setting is too high, then the platform will appear to be rather
sluggish and unwilling to move.
Entering and Saving Aircraft Settings
The process of entering ans saving the settings is much like for the
other settings sheets. First you must select a simulation by highlighting
one from the list and clicking on Select Simulation. The selection will
be confirmed by the message below the box. Then you select one of the
five aircraft for that simulation by again highlighting your choice and
clicking on Select Aircraft. Your choice is confirmed by the message shown.
The initial aircraft names are pretty dull (Plane_5 etc) so you can change
the name to one that is meaningful for you. You will see the initial aircraft
name also diplayed in the relevant edit box. Simply click into the edit
box and edit the name to your choice.
Note: When entering your aircraft name,
there is a limit of 20 characters and NO SPACES must be used within the
name - e.g. Boeing_747 is OK, but Boeing 747 is NOT OK and will generate
an error in future configuration.
Having entered your chosen name, then enter the settings into each box.
You can then save them to the default file by clicking on Save Current
or simply use them in a trial run without saving them by clicking on Apply
Current. You can also Cancel out of the settings sheet without affecting
either default or applied settings. You can click on Restore Previous
to bring back the default settings saved earlier, providing no Saves have
been carried out in between.
You will be happy to realise that you have reached the end of the settings
process. You will no doubt revisit and adjust certain of your settings
as time goes on, but essentially your platform should now be ready to
run and begin having fun with!
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